Topic 11: Entertainment ( Phần 2)

  • 1Làm xong biết đáp án, phương pháp giải chi tiết.
  • 2Học sinh có thể hỏi và trao đổi lại nếu không hiểu.
  • 3Xem lại lý thuyết, lưu bài tập và note lại các chú ý
  • 4Biết điểm yếu và có hướng giải pháp cải thiện

Câu 1:

Which best serves as the title for the passage?

A. Don’t let bad data compromise your intelligence.
B. The video game industry is a black hole for cybersecurity.
C. Game theory meets network security and privacy.
D. The video game industry’s approach to software security.
Câu 2:

The word “breach” in paragraph 2 is closest in meaning to _______.

A. crack     
B. neglect  
C. quarrel     
D. slot
Câu 3:

According to paragraph 2, what is the probable use the hackers have for the acquired accounts?

A. To blackmail the gaming companies and receive refund money.
B. To create a well-rounded and reliable database on Internet usage.
C. To sell the data to willing buyers for use at a later date.
D. To play the games without having to level up or to whale.
Câu 4:

According to paragraph 3, what is the first cause for data leakage?

A. The gaming industry signs a contract with the government to provide citizens’ information.
B. The game makers want to exploit the same hole for users’ statistics.
C. The game producers do not pool enough money into advanced technology.
D. The manufacturers choose to exchange safety for ease and user-friendliness.
Câu 5:

The word “They” in paragraph 4 refers to _____.

A. Gamers     
B. Breaches           
C. Risks              
D. Practices
Câu 6:

Which of the following statements is TRUE, according to the passage?

A. Credential stuffing is the only security vulnerability that gamers need to be wary of.
B. Fortnite2019 is the perfect password for the game Fortnite.
C. Gaming industries store passwords in robust hashing algorithms due to financial risk.
D. It’s almost impossible to find Xbox credentials on the dark web.
Câu 7:

The word “seamless” in paragraph 5 is closest in meaning to _______.

A. valuable  
B. ideal    
C. suitable    
D. normal
Câu 8:

Which of the following can be inferred from the passage?

A. Stealing accounts does not necessarily undermine the fun of gaming.

B. Gaming is worth the name of a $100 billion dollar industry.
C. The gaming industry conundrum stands between security and convenience.
D. The more accounts that are created, the less you have real players playing the game.
Câu 9:

Which best serves as the title for the passage?

A. Hobbies help reduce and eradicate boredom.
B. Hobbies can boost confidence in the workplace.
C. Hobbies help social life and create a bond with others.
D. Hobbies can prevent bad habits and wasting time.
Câu 10:

The word “amateur” in paragraph 1 is closest in meaning to _______.

A. inexperienced
B. incompetent
C. devoted       
D. uncultured
Câu 11:

According to paragraph 2, what is NOT mentioned about the project of Ciara Kelly?

A. The study required to track 129 individuals’ leisure-work pattern over 7 months.
B. The team surveyed time spent in leisure, leisure seriousness and work-leisure similarity.
C. Participants were entered into a prize draw for £20 shopping vouchers and given monthly surveys.
D. The participants evaluated their own interest pattern with a designated set of answers.
Câu 12:

The word “self-efficacy” in paragraph 3 is closest in meaning to _______.

A. constructiveness 
B. potency
C. virtue   
D. productivity
Câu 13:

According to paragraph 3, what do the results suggest from the subjects’ behaviours?

A. Creative and original hobbies have been proven to improve performance and problem-solving skills.
B. Investing in interests enhances self-esteem at work if they are sufficiently different from the main job.
C. Spending extra time on leisure will have a negative impact on career sustainability.
D. An individual’s amount of time for hobbies is positively related to work-related efficiency.
Câu 14:

Which of the following statements is TRUE, according to the passage?

A. The researchers investigated on the hobbyist’s seriousness by conducting one-on-one interviews.
B. A serious approach to leisure actually contributes to positive outcomes of individuals at work.
C. Ciara Kelly’s research at Sheffield University involved more than 130 volunteers from all walks of life.
D. Dissimilarity between leisure and work enables hobby to be resource enhancing rather than resource depleting.
Câu 15:

The word “they” in paragraph 4 refers to _____.

A. results      
B. tasks   
C. employee
D. interests
Câu 16:

Which of the following can be inferred from the passage?

A. Sparing no time for leisure activities affords employees a high degree of autonomy.
B. We are neglecting creative leisure time, but hobby is a pivotal component of success.
C. People who pursuit a “hobby” career should take up another serious leisure activity.
D. Family life and time can affect productivity and job satisfaction in the workplace.